I am currently on a hiatus from running games. We have Extra Life and two conventions coming up this month, plus nanowrimo. So I won’t have much time to plan out the running of a game. Thankfully, I have lots of friends who run awesome games.

Our Sunday night D&D game ended so fantastically well. The Iron Sorcerer, my character through Storm King’s Thunder, did not bring down the world, or get the party killed. She made the right choice at the end, and it seemed that everyone in the party found a fitting end to their character’s tale.

But we wanted to continue gaming with this crew. They are fun and creative and generally cool all around. And our GM was eager to try a longer campaign using Dungeon World, a system that many of us hold dear. But we thought we would enjoy a dfiferent setting, something other than the typical fantasy world we had just been playing in. So we did what we have come to learn is the most awesome way to start a campaign. We played Microscope to build our own setting.

For anyone who has never played Microscope, you are missing out. It is a fantastic way to create a history and world. Even if you don’t intend to play in it as we do, the experience itself is loads of fun. We have also played Kingdom, by the same creators, which is more about large organizations moving through a world, and feels a bit more role play like that Microscope. But both are fantastic.

Our world for this next campaign, which I’m callling Ancient World until we get a better name, is based in Greek mythology. We began with the idea that the Olympians are dead, but the demigods they gave birth to are still around and powerful. They were driven to Atlantis by the group that killed the gods, the Nicheans. Another group that sprang up in their absense was the Prometheans, who make fantastic mechanical creations. Atlantis sank when the last remaining Titan, a kraken, dragged it into the sea, killing itself in the process. After many years of turmoil, during which it was discovered that there were still artefacts from the gods that held magical powers, Atlantis was rediscovered.

That is the time our heroes are in, and are going to work together as one of many teams exploring into the rediscovered Atlantis for artefacts of the gods. Of course, each of us as our own personal motives as well.

I don’t know all the details about the other players characters yet, but I will outline mine here, and give you the rest when we meet for our first gaming session. We used the companion book Class Warfare to build our characters, rather than using the base playbooks found in Dungeon World.

Acacia Kypris

Class Warfare Choices: Magician

  • Arcane Ritualist
  • Enchanter (or Vancian Caster)
  • Spellsinger

Acacia is the younger sister of Taemon and Cathius. (Taemon is another player character) She has the blood of the muses, and as such can create magic through art. She is also very moody, moved by which ever muse happens to be upon her at the moment. Their older brother Cathius was arrested and accused of treason when their city state was taken over by another. They fled, apart from their parents, to Acropolis. Acacia met another of the player characters there, as she found a place in the temple of Dionysus. She is determined to find an artefact of power on Atlantis that will help her gain influence politically so she can go home and help retake her city and free Cathius. She is a little worried for Taemon, who has become a bounty hunter and fighter, since he seems bent on freeing their brother through violence.

Our GM is away on a cruise (lucky dog), but I will continue to post about our game once he returns.